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Ted Mininni Ted Mininni   Bio
07.31.07

Ridemakerz: Build-a-Bear with 'Enginuity'

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As a design consultant with deep roots in the toy and entertainment biz, I’m always interested in studying new business launches by industry wunderkinds. Ridemakerz—a new toy retail and entertainment concept all in one enables boys to build do-it-yourself, customized model cars—is one of those businesses that are well worth studying.

Business Week outlines the concept of this new business, and the people behind it, in a profile titled, “Build-A-Bear with Wheels.”

The company’s first two stores have opened in an entertainment complex known as Broadway at the Beach in Myrtle Beach, South Carolina and in Bloomington, Minnesota’s Mall of America. Two additional stores will open this fall.

Many consumers and marketers are familiar with the success of Maxine Clark’s Build-A-Bear business. What began with one Build-A-Bear workshop in 1997, has now expanded to over 300 retail outlets across the U.S., Canada, Europe and Asia, and $437 million in sales.

Ms. Clark reports that her business ratio appeals to a 75% girl vs 25% boy audience. “We had many requests from parents who wanted something different to do for boys,” she stated. Adding: “Boys love cars and video games.” She considered starting a business called “Build-A-Car,” but tabled it due to the demands of running a fast-growing company.

Enter in entertainment producers Gillian MacKenzie and Jane Startz along with Larry Andreini, an entrepreneur, who saw the potential for this business. Andreini and partner Norm Pozez, along with Jane Startz, met with Maxine Clark as a possible investor. Ms. Clark gave the trio $700,000; part of the $5 million that was raised to launch the business. As is the case with Build-A-Bear, modular parts must be manufactured to be configured to each boy’s customized model car.

Industry-wide, basic toy sales remain relatively flat, while the video game segment continued to increase—19% to $12.5 billion from 2005 to 2006. One bright spot in the general toy business was the vehicle category for boys, up almost 6% to $1.9 billion in sales from 2005 to 2006.

Ridemakerz seeks to capitalize on this segment and offer boys the following:

• Retail entertainment shops that appeal to a population segment that doesn’t like to shop.
• The age-old idea of building model cars merged with the 21st century idea of being able to create and build a custom car quickly for more immediate gratification.
• Entertainment other than skate parks and computer games for boys.
• A great store experience that heightens the car culture for boys with retail interiors designed like body shops with colorful signage.
• Customized model cars can be built for base prices of $12 to $25. Of course, additional accessories cost more. Boys also paint and decal their own cars, moving through 7 different zones where they can choose different kinds of tires, colors, sounds, grilles, spoilers and decals. How cool is that?
• Kids also create personalized license plates for their models and then receive a certificate with a “Ride Identification Number.”
• Ridemarkerz has licensing agreements with Ford and Dodge to use several of their models and is currently in discussions with two foreign car manufacturers. According to Andreini, authenticity has been instantly received by customers.
• Kids not only create and build something uniquely their own; they can learn all about the history of cars and even about alternative fuels on the Ridemarkerz web site.
• Ridemarkerz is currently investigating extending its brand in future through video games and TV shows—but is totally focused on building its core brand first.

Smart!



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Comments

Ted,

Although Maxine Clark passed on the idea, to me the key to the success of Ridermakerz appears in her quote: “We had many requests from parents who wanted something different to do for boys." Listening to consumers is always a good thing.

I believe Ridermakerz is in for a fast ride in terms of rapid growth, as they are meeting the wants and needs of a large audience. Whether they succeed in the long-term has more to do with their business skills than their market.

Posted by: Lewis Green | 07.31.07

I have two girls, but I think I'd like to adopt a boy, just so I can go to Ridermakerz. This is a great idea.

Posted by: Paul Barsch | 07.31.07

Lewis,
You're right. It's essential to listen to the customer in the first place. And that not only applies to launching a business, but tweaking it as one goes along, adapting to the changing needs and demands of the customer.

Ridemakerz is also able to capitalize on a growing trend toward mass customization. When the customer is part of the process of designing and creating the niche products they are looking for, they place a high value on the experience. And we all know that deeply satisfying experiences pay huge dividends in the way of customer loyalty toward brands.

Posted by: Ted Mininni | 07.31.07

Ted -- Your last comment nailed it. What's brilliant about Ridemakerz is that it's all that... AND that it plays into the current social culture so well. It's also a great move to partner with car makers. Smart.

p.s. to Paul: Did you see the cute little purple number with the butterfly decals on the home page....? Yeah... wouldn't fly in our family either. then again, my 10-year-old loves her six (!) Build-A-Bears with a passion.

Posted by: Ann Handley | 07.31.07

Paul,

I agree with you. This is a great idea for a unique business. As the article stated, there are currently only two retail shops with two more planned for the fall, thus far. But I'm betting this concept will expand quickly.

P.S. You can always take a nephew or the kids next door to Ridemakerz, Paul. I've got a feeling that adults are going to enjoy the experience in these stores as much as the kids do!

Posted by: Ted Mininni | 07.31.07

Ted,

Here's what I like about this business model: Build-A-Bear has a 75% girl/25% boy audience, but kids love to be able to create their own toys. Witness the success of Build-A-Bear in this regard. So: what can we offer boys? Cars! Of course. Perfect. So why didn't anybody think of this before? No matter--it's a great concept and has tremendous potential.

Posted by: Claire Ratushny | 07.31.07

Ann: Right. Understanding social culture plays a large part in launching a company model like this one.

Claire: I like the fact Ridemakerz and Build-A-Bear both encourage kids to design and create their own toys. Childhood and play go together, and creating one's toys brings out children's unique creativity and gives them a sense of pride in what they've achieved.

This is a win-win for the little customers and the companies that encourage this level of interaction.

Posted by: Ted Mininni | 07.31.07

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