|
There is an article in Monday's Los Angeles Times about getting women to try the new Nintendo Wii product....
Perhaps because I am not around kids on a daily basis, I have never really been exposed to gaming. Nor does the idea of being inside with a gadget and a monitor appeal to me much, in general (being a bit more inclined to physically active pursuits, as you all know by now).
However, after reading about Wii and how the savvy marketing team got the product into the hands of a lot of not-so-obvious prospective female gamers like me - I might actually try this technology.
(If skeptical me could be convinced, for example, just think what an influencer I might become!)
Anyway, according to LA Times writer Dawn C. Chmielewski, it sounds like Nintendo did their homework (and hired a great consultant - kudos to whoever you are) in spreading the word.
Their research included identifying people who would be great influencers in eight cities:
"...a core gamer/loyalist who would sing the praises of the system to other gamers; a large multi-generational family, where everyone from the kids to the grandparents could take turns with the Wii remote; and an alpha mom, who would presumably spread the word at schoolyards, soccer fields and her neighborhood."

What caught my eye was that:
a) Nintendo didn't research only the "usual suspect" coastal cities (but included Austin, Texas and Tonganoxie, Kansas) or only talk with their existing biggest fans. And, they continue to be very clear about promoting the product to middle America as well as urban areas. (Check out the fun Wii televison ads here.)
b) Nintendo realized that perhaps those people who at first might be very negative about the product would, in the long run, be worth investing in/persuading for even more powerful word-of-mouth.
The Nintendo brand took the risk and became vulnerable to possibly bad comments and negative reactions from consumers who were wayyyy outside their usual market. I'd say that risk was worth it.
|
Comments
I like that you actually stand up and move with this game. They show it but they don't hype it.
The ads are cute and I think there is a niche for getting the family involved in playing together.
Traditionally women haven't been interested in these games I think because it's an opportunity for men to feel superior. Promoting it as a family activity is brilliant.
Posted by: Tammy Strnatka | 12.27.06
Tell you what, Andrea. When Nintendo develops a gadget that women can use in the palm of their hand that can do any of the following:
-move the laundry from the washing machine to the dryer
-pick up two kids simultaneously from two separate locations
-put dinner into the oven or microwave while driving home
-place a hologram clone of women working in the office while they are physically at home with their families
then we've got a breakthrough! :)
Posted by: Elaine Fogel | 12.28.06
Something from the European rumor mill: Nintendo is going to set a conversion rate of 4:1 for Star points to Wii points according to German mag:
http://nintendowii.za.pl
Posted by: wii | 02.02.07